Great article from The Scientist magazine about science and gaming. Games for Science
20
Jan
2013
Superheroes of Science: A Retrospective Translational Inspiration into Action Figures
Superheroes have always permeated into the lives of children with their charismatic personalities, amazing super powers, and pure awesomeness. What started as a historical catalyst of inspiration for generations of people has quickly turned into an integrated facet in our American culture. As we examine superheroes in this context of the American culture, some examples [...]
10
Nov
2012
The Art of Blowing Cartridges
I grew up in an era of video game cartridges – large, plastic, square holders for prized video game technology chips. They were great as a result of their additive effect to the overall experience of trying to operate and play an early console such as Nintendo or Super Nintendo (among others). I’m sure that [...]
12
Oct
2012
Tower Defense (Diabetes Mellitus Version II.0)
Diabetes is a serious health problem. According to the Centers for Disease Control and Prevention (CDC), in 2011 it was projected that 25.8 million people in the United States suffered from diabetes (equating to about 8.3% of the US population) with 18.8 million people diagnosed with diabetes and a projected 7.0 million people who were [...]
01
Oct
2012
Enter Naruto: Kage Bunshin and Medicine
As a blogger for Nerdcore Learning and through its vision and spirit, I try to keep my posts revolved around merging a “nerdy” idea (usually involving video games, comics, and the likes) with an aspect of medicine (which I suppose would also be “nerdy” but more importantly, the “learning” perspective). In this post, I hope [...]
16
Mar
2012
KINECTing with Your Physiology
A few weeks ago, I gave into my desire of buying a Kinect for my Xbox 360 for the sole purpose of playing the game Fruit Ninja Kinect. Over my winter break, after a crazy semester of medical school, I had the wonderful chance to play the game on my cousin’s 360 console and immediately [...]
18
Feb
2012
BioCraft: the REAL-time strategy game
“GO GO GO!”. . . “Fire it up.”. . .“Battlecruiser operational.” The rise of real-time strategy (RTS) games back in the ‘90s had such a legacy and cultural impact amongst the male population in the virtual world. Especially in South Korea and the United States, competitive and corporate-sponsored leagues (including participation in Major League Gaming) were [...]
20
Jan
2012
Starcraft II: The Medic and the Medivac
For those of you aware of what Starcraft I and Starcraft II are, you can skip this little forward. For those of you that are unaware, I shall gladly make you aware. The Starcraft games, produced by Blizzard Games, are RTS (Real-time strategy) games that revolve around 3 playable races all battling for survival and/or [...]
06
Jan
2012
The Lost Art
The Apothecaries were growing weary. They had waged their battles against the Lords of Pestilence for many moons and their power was slowly becoming depleted. Their potent elixirs were beginning to fail them – the Lords of Pestilence had learned to use the elixirs to strengthen themselves! They sat in a circle staring into the [...]
14
Apr
2010
Moral Complexity in Gaming
Zack Rovinsky touches upon an issue that we’ve previously written about, and uses current events to frame some of his points. An altogether fascinating read as it doesn’t merely tread down the now well-worn ‘video games are violent’ road, but instead opts to examine the dilemma of moral choices in the gameplay environment. Still games [...]