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	<title>Nerdcore Learning &#187; Geekdom</title>
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		<title>You can leave Gaming, but you will always be a Gamer…</title>
		<link>http://nerdcorelearning.com/you-can-leave-gaming-but-you-will-always-be-a-gamer/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=you-can-leave-gaming-but-you-will-always-be-a-gamer</link>
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		<pubDate>Thu, 01 Mar 2012 12:37:15 +0000</pubDate>
		<dc:creator>LFarmery</dc:creator>
				<category><![CDATA[concepts]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Geekdom]]></category>
		<category><![CDATA[rants]]></category>

		<guid isPermaLink="false">http://nerdcorelearning.com/?p=904</guid>
		<description><![CDATA[I fondly remember a time in my life when computer games used to feature heavily in my day-to-day routine. If I wasn’t getting at least five hours a day in on Counterstrike or Unreal Tournament then I was probably either ill or on holiday. However, my last monster-kill streak has long since past and I [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://nerdcorelearning.com/wp-content/uploads/2012/02/lukes-blog-image.jpg"><img class="alignnone size-full wp-image-923" src="http://nerdcorelearning.com/wp-content/uploads/2012/02/lukes-blog-image.jpg" alt="" width="300" height="223" /></a>I fondly remember a time in my life when computer games used to feature heavily in my day-to-day routine. If I wasn’t getting at least five hours a day in on Counterstrike or Unreal Tournament then I was probably either ill or on holiday. However, my last monster-kill streak has long since past and I feel completely bewildered, maybe even intimidated, by the First Person Shooters out today. That said, I still feel like a gamer and people seem to naturally assume that my spare time is spent achieving the n<sup>th</sup> prestige on the latest Ubisoft title. I just can’t seem to shake the stereotype…</p>
<p>I first fell out of the gaming loop six years ago when I made the absurd decision to buy a Mac… I had begun taking a course in Graphic Design and my teacher had managed to convince me to use the college eMacs. Being a born and bred PC user, I was initially adverse to the pretty-boy machine – to me the whole concept of having a white computer was ridiculous. It’s like buying a white car, you just don’t. And then there was the lack of a right click on the mouse – “a statement of simplicity in design and ergonomics” I was told by my design tutor at the time. Despite my reservations I found myself becoming defensive over OSX (Apple’s operating system) like a mother of a child who doesn’t seem to make any friends. The great thing was Macs were just like PCs except that no one else could use them and they seemed to exist for the sole purpose of running Photoshop – a program I had become somewhat addicted to.</p>
<p><span id="more-904"></span></p>
<p>As time passed I realised that Apple’s restrictive outlook on gaming was doing my productivity a world of good. Who knows, maybe not being able to waste all of those hours fragging are what meant I was successful in my application to Medicine. However, this honeymoon period was short lived since as Apple became more popular (and addressed some of its stranger software and hardware design choices) the number of games on the platform increased. Whilst I patiently waited for Steam to be ported over to Mac I had a brief (but still embarrassing) stint on World of Warcraft. My brother started playing the game at the same time as me – almost 5 years ago, I haven’t seen him emerge from his room since.</p>
<p>Unlike my brother, I managed to break away from World of Warcraft but this seemed to distance me even further from the gaming world. It was like Warcraft had taxed a little bit of my gaming soul for wanting to leave its immersive (yet socially crippling) universe. I detached myself from games so much that even when Portal made it over to Mac <em>I did not play it</em>. I know, I should be shot. In fact, in the last two years the only gaming I’ve done is the Vech’s Super hostile Series on Minecraft. I’m not sure if that even counts as gaming – to me its more of a regression to my Lego-playing days, except now I don’t have to put all the pieces back in the box after I’m finished making spaceships smash into castles.</p>
<p>At med school there is no denying the fact that people think I’m the geeky guy. I don’t have a problem with that; in fact it must be self-confessed geekery since I’m writing for ‘Nerdcore’. My question is how can I still be the geeky gamer when a) I’m using a Mac and b) the closest thing to a ‘game’ I play is the occasional session on Minecraft. I can only conclude that the sheer amount of FPS hours I crammed in as a kid has left a considerable imprint on my personality. An imprint I am proud of, and an imprint that will help me relate to the people I encounter later on in life.</p>
<p>L.A.R.F</p>
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		<title>Downforce is Everything. 2/2 (The “Accidental” Education Garnered From Games – Educators, Take Note)</title>
		<link>http://nerdcorelearning.com/downforce-is-everything-22-the-%e2%80%9caccidental%e2%80%9d-education-garnered-from-games-%e2%80%93-educators-take-note/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=downforce-is-everything-22-the-%25e2%2580%259caccidental%25e2%2580%259d-education-garnered-from-games-%25e2%2580%2593-educators-take-note</link>
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		<pubDate>Mon, 06 Feb 2012 05:38:30 +0000</pubDate>
		<dc:creator>Arun Mathews</dc:creator>
				<category><![CDATA[concepts]]></category>
		<category><![CDATA[Geekdom]]></category>
		<category><![CDATA[rants]]></category>
		<category><![CDATA[Game Learning]]></category>

		<guid isPermaLink="false">http://nerdcorelearning.com/?p=732</guid>
		<description><![CDATA[Perhaps the most elegant example of learning while actually having fun came from a real-time strategy game called Emperor: Rise of the Middle Kingdom. But first some gaming history. Strategy games such as Chess, Risk, and Stratego have enjoyed a long heritage. The classic games were turn-based, essentially allowing each player to gather his or [...]]]></description>
			<content:encoded><![CDATA[<p><img class="  alignnone" src="http://t1.gstatic.com/images?q=tbn:ANd9GcReWuOp5ibmoAyzVWi_aS6kTcc0PUa3f-gjhVFS62Ep2Ux39usoaiBLvAB5hQ" alt="" width="300" height="222" /></p>
<p>Perhaps the most elegant example of learning while actually having fun came from a real-time strategy game called Emperor: Rise of the Middle Kingdom. But first some gaming history. Strategy games such as Chess, Risk, and Stratego have enjoyed a long heritage. The classic games were turn-based, essentially allowing each player to gather his or her thoughts, devise a strategy, and then move. The transition to the computer added a second exciting prospect – that of games that simulated a seamless flow of events, allowing for the consequences of each move to play out in real time and giving birth to the genre of “real-time strategy” games or RTSs. Developer Bullfrog&#8217;s Populus was arguably the first game in the RTS genre, further refined by Westwood Studio&#8217;s Dune 2, and then the Command and Conquer series. Emperor: Rise of the Middle Kingdom, developed by Maryland-based BreakAway Games, was this type of game, but also much, much more. In Emperor, the object is to lead a group of people through the process of building a civilization from the humble beginnings of a small rural community. The tutorial missions, which are set during the Neolithic Xia dynasty, very gently encourage you to understand the basics of community-building from the perspective of a 2100 BC farmer – everything from the proper seasons to cultivate soy versus rice to the vitals of repelling invading marauders is covered, as this description from the game would suggest:</p>
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<p>&#8220;In the northern region, along the banks of the Yellow River (or Huang He), the fertile yellow ‘loess’ soil and cooler climate was well suited for hardier grains such as millet and wheat. Further south, along the meandering Yangzi, the warmer and wetter climate was ideal for rice, which soon became an important staple of the Chinese diet. Far to the north and west, above the Yellow River and in northwestern China&#8217;s Tarim River basin, the extremely dry soil and harsher climate made cultivation without irrigation almost impossible.&#8221;</p>
<p>As dry as this may seem on paper, this information proved vital to the survival of my township, which gradually grew and prospered – something that gave me a great deal of pride. I recall how attached I became to each of my little subjects. Added to this was the thrill of our repelling invaders successfully, and the decision to embark upon the gargantuan task of building a little-known monument called the Great Wall of China. In total, just a few hours of game play over some weeks had allowed me to experience some 3000 years of ancient Chinese history. I like to think that Ms. Wilcox, my high school world history teacher (and top-drawer pickle-ball player), would have approved.</p>
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		<title>Downforce is Everything. 1/2 (The “Accidental” Education Garnered From Games – Educators, Take Note)</title>
		<link>http://nerdcorelearning.com/downforce-is-everything-12-the-%e2%80%9caccidental%e2%80%9d-education-garnered-from-games-%e2%80%93-educators-take-note/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=downforce-is-everything-12-the-%25e2%2580%259caccidental%25e2%2580%259d-education-garnered-from-games-%25e2%2580%2593-educators-take-note</link>
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		<pubDate>Sun, 29 Jan 2012 05:29:14 +0000</pubDate>
		<dc:creator>Arun Mathews</dc:creator>
				<category><![CDATA[concepts]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Geekdom]]></category>
		<category><![CDATA[rants]]></category>
		<category><![CDATA[Experience Gaming]]></category>
		<category><![CDATA[Games for Learning]]></category>
		<category><![CDATA[Serious Games]]></category>

		<guid isPermaLink="false">http://nerdcorelearning.com/?p=730</guid>
		<description><![CDATA[It was during the autumn of 1999 that I fell in love. She was beautiful, complex, tremendously high maintenance, and from the land of the rising sun. Her name was Gran Turismo, and our relationship was tumultuous, fiery, and a constant struggle for performance and power. Horsepower, that is. In a few short weeks, I [...]]]></description>
			<content:encoded><![CDATA[<p><img class="    alignnone" src="http://cache.gawkerassets.com/assets/images/12/2011/09/gt5_01.jpg" alt="" width="300" height="222" /></p>
<p>It was during the autumn of 1999 that I fell in love. She was beautiful, complex, tremendously high maintenance, and from the land of the rising sun. Her name was Gran Turismo, and our relationship was tumultuous, fiery, and a constant struggle for performance and power. Horsepower, that is. In a few short weeks, I developed both admiration and awe for Japanese racing cars. The game gently goaded me into learning about real-world improvements that can be made to a vehicle in order to enhance its performance. I developed a working knowledge of drag coefficients and came to understand the delicate balance that had to be attained between torque and tire traction. Every single one of GT&#8217;s 500+ vehicles came with a detailed history of its design and manufacture process, and I soon garnered a deep admiration for the racing pedigrees behind the vehicles I saw on the street every day: Honda, Toyota, Nissan, Mitsubishi, and Mazda, to name but a few. My GT experience highlighted a fundamental principle of education to me: immersion is everything. Easily the most exciting part, though, were the lengthy discussions that would take place with friends also caught up in the world of Japanese touring car racing, bringing together the oddest groups of people. I recall an 11-year-old boy explaining to me how he managed to beat his father&#8217;s horrendously powerful Nissan Skyline GT in a less powerful Subaru WRX, simply because he stiffened up the rear suspension and invested heavily in racing tires. The result? A vehicle agile enough to corner at speeds that would cause Daddy to spin out in his horsepower-laden Goliath of a vehicle.</p>
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<p>Game designers are constantly raising the bar for applying realism to their interactive digital experiences. Realism implies more that just photo-realistic environments. It implies the use of detailed mathematical algorithms to capture the realistic portrayal of sound, the collision of objects, the movement of a human being, etc. A favorite example of mine occurred to me while looking at a review of an old game I played on the Commodore 64 called Space Rogue. Essentially a space opera, you played a character who happened upon a derelict Scow-class space cruiser while on a routine reconnaissance mission. While exploring the craft, your own ship is destroyed by pirates, leaving you to start from scratch alone in a huge universe. Aside from its beautiful, open-ended game structure (you could choose your own adventures), the spaceflight sequences obeyed true physics principles, including that of gravity. While the rest of the world simply accepted the fact that Voyager Probes 1 and 2 were being slingshotted from planet to planet, I was actually experiencing it thanks to a few lines of code running on a processor with only 64K of random access memory. Vance Hill illustrates this beautifully in his review of Space Rogue:</p>
<p>&#8220;My fondest game play memory involved a binary star system where I was getting trashed by an alien, totally wrecked at the worst time. I couldn&#8217;t outrun it and I was far, far away from any help. I turned the nose of the ship to face between the two stars and hit full burn. As the gravity started sucking I started flying in faster than the ship could possibly go under its own power. I started to get pulled off course, towards one of the stars, and then&#8230; I shot between them and out to the other side, leaving the alien way back in nowheresville.&#8221;</p>
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		<title>The Lost Art:  Chapter II</title>
		<link>http://nerdcorelearning.com/the-lost-art-chapter-ii/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-lost-art-chapter-ii</link>
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		<pubDate>Wed, 11 Jan 2012 16:09:54 +0000</pubDate>
		<dc:creator>BOConnor</dc:creator>
				<category><![CDATA[Geekdom]]></category>
		<category><![CDATA[rants]]></category>
		<category><![CDATA[The Healing Blade]]></category>

		<guid isPermaLink="false">http://nerdcorelearning.com/?p=858</guid>
		<description><![CDATA[While the happy reunion with Princess Hygiena was taking place, Clostridium difficile sat silently beneath the cover of darkness plotting his quest for total gastrointestinal domination.  Billions of innocent Normal F’Lora had fled from their ravaged homeland after the Apothecaries had made an unsuccessful attempt to banish the Lords of Pestilence.  “Friendly fire” and the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://nerdcorelearning.com/wp-content/uploads/2012/01/fairy.jpg"><img class="alignnone size-full wp-image-849" src="http://nerdcorelearning.com/wp-content/uploads/2012/01/fairy.jpg" alt="" width="75" height="54" /></a>While the happy reunion with Princess Hygiena was taking place, <em>Clostridium difficile </em>sat silently beneath the cover of darkness plotting his quest for total gastrointestinal domination.  Billions of innocent Normal F’Lora had fled from their ravaged homeland after the Apothecaries had made an unsuccessful attempt to banish the Lords of Pestilence.  “Friendly fire” and the annihilation of the caretakers of Gastropolis had made the job of <em>Clostridium difficile</em> much easier.  Violent mudslides devastated the land as the tundra quaked and rolled.  Metronidazole was on the scene summoning Vancomycin to stand beside her against this formidable enemy.  <em>Clostridium difficile</em> was prepared to sacrifice himself rather than surrender.  He had expected this, and prepared for it.  Throughout his travels through Gastropolis, he had secretly hidden tiny spores to lie in wait like landmines.  “Go to sleep, my babies,” he cooed, as he gently removed the toxic pellets from his back and placed them in the ground.  Princess Hygiena awaited her call to action.  Would Metro and Vanc remember to use her?  The dark curse had made it impossible for her to use her powers unless summoned to do so.  She knew that with the proper tactile friction, her potion would envelope the beastly beads in opalescent bubbles of doom and send them down the Stygian Sewer.  Swift action was needed to prevent the menacing spores from germinating into a Garden of Despair.  Gastropolis was facing an impending implosion – Today, Gastropolis….Tomorrow, Places Unknown.  Would Metro and Vanc call upon the Princess???  </p>
<p>…To be continued</p>
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		<title>I Cheated on You with an NPC</title>
		<link>http://nerdcorelearning.com/i-cheated-on-you-with-an-npc/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=i-cheated-on-you-with-an-npc</link>
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		<pubDate>Wed, 11 Jan 2012 05:22:37 +0000</pubDate>
		<dc:creator>Arun Mathews</dc:creator>
				<category><![CDATA[Geekdom]]></category>
		<category><![CDATA[rants]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[Half-Life 2]]></category>
		<category><![CDATA[ICO]]></category>
		<category><![CDATA[Liara T'Sonis]]></category>
		<category><![CDATA[NPC]]></category>

		<guid isPermaLink="false">http://nerdcorelearning.com/?p=728</guid>
		<description><![CDATA[My wife and I often discuss my various dalliances with other women. The only way I am able to say that without fear of genuine physical harm is because I’m referring to my relationships with women who happen to be video game characters. As narratives in games become more complex, it stands to reason that [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" src="http://i677.photobucket.com/albums/vv133/jlb141/LOTSB/LOTSB104.png" alt="" width="300" height="222" />My wife and I often discuss my various dalliances with other women. The only way I am able to say that without fear of genuine physical harm is because I’m referring to my relationships with women who happen to be video game characters. As narratives in games become more complex, it stands to reason that character development and one’s interaction with said characters becomes accordingly more complex.</p>
<p>I used to feel that humor was one of the most difficult concepts to do well in gaming, and was shortly proven wrong by Ron Gilbert and his Monkey Island games, followed shortly by what I’ll refer to as the “golden age” of LucasArts’ point and click games, citing The Day of the Tentacle and Full Throttle as experiences that got humor right. The evolution of humor has progressed to the point of ultra-satire with the tight writing of Portal 1 and Portal 2, and frankly, I’m loving it.</p>
<p><span id="more-728"></span></p>
<p>So no, not humor. How about fear? Well, gaming has fear pretty much licked. From the bizarre polygonal trappings of the first Alone in the Dark game to the schlocky camp of the initial Resident Evil games and the elegance of the Silent Hill and Fatal Frame games, I’d say there are many ways that game devs have to scare the pants off of us.</p>
<p>And speaking of pants . . . (groan) . . . what of love? I definitely remember feeling something for the princess in ICO as I stood yelling into the screen, half dragging her across the crumbling tower in the final stages of the game, controller sweaty with perspiration.</p>
<p>I also thought that the concept of building a game such as Shadow of the Colossus around a young warrior’s love for his lady, scaling truly epic odds in the hopes of offering his one true love a second chance was initially compelling. However, the beauty of that game lay in the eventual love that one gains for each of the hulking Colossuses (Colossi?), which creates a weighty counterpoint to the naiveté of the original premise.</p>
<p>But no, I’m talking about actually being emotionally engaged in that schoolboy crush type of feeling with a videogame character. Probably the first NPC to raise an eyebrow for me was the daughter of Professor Cross in the game Half-Life 2. Her combination of curiosity, playfulness, warmth, and intelligence as a companion through parts of that game certainly made the quieter sections (sans companion) seem quite lonely. I found myself thinking, “I wonder what Alyx is doing right now?” before smiling at the absurdity of it all.</p>
<p>And then Mass Effect happened. Or perhaps more specifically, Liara T’sonis, the Asari scientist seemingly genetically designed to get under my skin. Able to hold a conversation regarding the ethical implications of the genophage unleashed upon the Krogan species? Check. Playful and inquisitive, with a strong sense of moral balance? Check. A beautiful azure-blue complexion with tentacles for hair? You had me at hello. In classic Bioware style, our in-game relationship grew and manifested as a glorious tryst prior to the game’s final battle. So you can imagine my excitement at the thought of saving the universe with her again in the sequel, Mass Effect 2.</p>
<p>During the sequel, it becomes apparent that she, thinking that I had been killed, had moved on. In fact, when we are reunited in the second act of the game, her reaction to me could best be described as, erm, frosty. And I’ll be the first to admit that I was a little upset by this. So much so, that I had to turn to my IRL wife for support and counsel on this matter.</p>
<p>“What changed? I mean, here I am, back for her, and she’s basically giving me the cold shoulder,” I said as we prepared dinner.</p>
<p>“You’re insane,” my wife responded.</p>
<p>“But I feel that the moral center of this game, namely her, has disappeared. I’m feeling a little less interested in the game as a result.”</p>
<p>Silence.</p>
<p>“The only thing that might even be remotely comparable would be if you were suddenly to be so tied up with getting that critical care fellowship that you forgot or started taking for granted us.”</p>
<p>That got her. Was my fascination for Liara a metaphor for my fascination with my wife? Well, duh!</p>
<p>“She’s probably creeped out by the whole ‘reanimated Shepard thing’ and is still trying to figure out her feelings for you.”</p>
<p>And, of course, she was right. And as it turns out, Liara plays an integral part in this backstory, the details of which I won’t divulge for fear of spoilers. Dare I say that in terms of emotional re-engagements, it was one of the most impressive about-faces I have ever made in my feelings for a character? Brava, Bioware, brava!</p>
<p>So what is the point of all this emotional engagement? Well, if you’re reading this blog, you probably don’t need to be told, but it makes perfect sense from a business standpoint. Dare I say that it was because of my persistent relationship with this NPC with all its twists and turns that I purchased Mass Effect 2, in addition to a ton of DLC – especially the epic Lair of the Shadow Broker DLC which seems as if it was created by the developers as a gift to me alone?</p>
<p>Can you feel the love tonight?</p>
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		<title>The Lost Art</title>
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		<pubDate>Fri, 06 Jan 2012 14:38:31 +0000</pubDate>
		<dc:creator>BOConnor</dc:creator>
				<category><![CDATA[Geekdom]]></category>
		<category><![CDATA[rants]]></category>
		<category><![CDATA[The Healing Blade]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://nerdcorelearning.com/?p=847</guid>
		<description><![CDATA[The Apothecaries were growing weary.  They had waged their battles against the Lords of Pestilence for many moons and their power was slowly becoming depleted.  Their potent elixirs were beginning to fail them – the Lords of Pestilence had learned to use the elixirs to strengthen themselves! They sat in a circle staring into the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://nerdcorelearning.com/wp-content/uploads/2012/01/fairy.jpg"><img class="alignnone size-full wp-image-849" src="http://nerdcorelearning.com/wp-content/uploads/2012/01/fairy.jpg" alt="" width="75" height="54" /></a>The Apothecaries were growing weary.  They had waged their battles against the Lords of Pestilence for many moons and their power was slowly becoming depleted.  Their potent elixirs were beginning to fail them – the Lords of Pestilence had learned to use the elixirs to strengthen themselves!</p>
<p>They sat in a circle staring into the fire and pondered their impending defeat.  With such limited numbers, the Apothecaries knew that spawning offspring was unlikely.  There had to be another solution.  Then, it happened – like a smooth drink of spring water, the “Ancient One” flowed into their camp like an answer to their prayers.  Princess Hygiena had returned!</p>
<p><span id="more-847"></span></p>
<p>At first glance, her unassuming demeanor made her appear fragile.  The Apothecaries, however, knew better and rose to greet her. With humble bows, they praised her return.  She had never really left, she had always been there for them, but it was not in her powers to do battle unless she was summoned.  In order for her magic to work, she had to be called on often.  One missed summon, and her spell would be broken.  Princess Hygiena was the most ancient and powerful of all of the warriors.  She was well versed in the old magic.  She reached into her satchel and produced the ingredients for a powerful potion.  The sacred twin hydrogens were cleaved with the omnipotent oxygen in a blaze of glory.  She retrieved a sprig of Cholorgalum pomeridianum root from the ancient soap plant and carefully mixed the brew.  The Apothecaries looked on while the mixture coalesced in a bubbling iridescent swirl.  A dram of this tonic could indiscriminately wipe out dozens of colonies in mere seconds.  As the sun began to rise, they steeled themselves for another day of battle&#8230;.To be continued.</p>
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		<title>On Feminism and Gaming</title>
		<link>http://nerdcorelearning.com/on-feminism-and-gaming/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=on-feminism-and-gaming</link>
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		<pubDate>Fri, 02 Dec 2011 03:58:24 +0000</pubDate>
		<dc:creator>Arun Mathews</dc:creator>
				<category><![CDATA[concepts]]></category>
		<category><![CDATA[Geekdom]]></category>
		<category><![CDATA[Random Stuff]]></category>
		<category><![CDATA[rants]]></category>
		<category><![CDATA[Feminism]]></category>
		<category><![CDATA[GTA 5]]></category>
		<category><![CDATA[Rockstar]]></category>

		<guid isPermaLink="false">http://nerdcorelearning.com/?p=726</guid>
		<description><![CDATA[I’ve started listening to the Weekend Confirmed podcast which is run by the folks at Shack News, a gaming news site / blog from back before blogging was even a noun/verb. The podcast is run by game reviewer/illuminati Garnett Lee, and I began listening after the Totally Rad Show’s Jeff Cannata mentioned it as another [...]]]></description>
			<content:encoded><![CDATA[<p><img class="   alignnone" src="http://xbox360media.ign.com/xbox360/image/article/900/900446/mirrors-edge-20080820034731113_640w.jpg" alt="" width="307" height="210" /></p>
<p>I’ve started listening to the <em>Weekend Confirmed</em> podcast which is run by the folks at Shack News, a gaming news site / blog from back before blogging was even a noun/verb. The podcast is run by game reviewer/illuminati Garnett Lee, and I began listening after the <em>Totally Rad Show</em>’s Jeff Cannata mentioned it as another podcast he did that focuses solely on games and gaming culture.</p>
<p><span id="more-726"></span></p>
<p>I enjoy niche podcasts as they tend to represent discussions that would be best described as being like dialog penned by screenwriter Aaron Sorkin – that is, intelligent people speaking quickly about things they are passionate about. Confirmed is no different. The discussion from two weeks ago zeroed in on speculation about the next Grand Theft Auto game – GTA 5. Xav de Matos, one of the show’s other frontrunners, brought up a point detailing the disruptive nature of GTA games in general, highlighting how interesting it might be if this next GTA game had a woman as the central character. It occurred to me how amazing this would have been. (We now know that this is not the case, as a trailer for GTA 5 was recently released.) A further sad realization is that the gaming industry is taking a page from Hollywood with a surprising dearth of gaming experiences driven by strong, complex female characters.</p>
<p>This is a shame, as I believe that Rockstar (makers of the GTA series) does have the talent and audacity to do something like that and do it well. And before you cite the somewhat tired examples of GTA games highlighting violence against women (such as assaulting prostitutes), I would counter that being an open world game means that people can make morally despicable choices, but can just as easily not do those things. Secondly, the strength of supporting female roles in the more recent Rockstar games Red Dead Redemption and LA Noire suggests that this is something that they are giving serious thought to.</p>
<p>Seriously though, other than Faith from DICE’s ambitious but slightly flawed Mirror’s Edge, what other games have had substantial female lead characters?</p>
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		<title>Nerds Unite &#8211; Meet Lizbeth Salander in the Making</title>
		<link>http://nerdcorelearning.com/nerds-unite-meet-lizbeth-salander-in-the-making/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=nerds-unite-meet-lizbeth-salander-in-the-making</link>
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		<pubDate>Wed, 16 Nov 2011 03:54:09 +0000</pubDate>
		<dc:creator>Arun Mathews</dc:creator>
				<category><![CDATA[Geekdom]]></category>
		<category><![CDATA[rants]]></category>
		<category><![CDATA[Fatherhood]]></category>
		<category><![CDATA[The Girl with the Dragon Tattoo]]></category>
		<category><![CDATA[YouTube justice]]></category>

		<guid isPermaLink="false">http://nerdcorelearning.com/?p=724</guid>
		<description><![CDATA[In perhaps what is going to be the most controversial post on the NCL blog for a while, I wanted to share with you the story of Hillary Adams, the now 23-year-old girl who set up a camera in her bedroom to document her father beating her for downloading games and videos on her pc. [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" src="http://www.ndtv.com/news/JudgeBeatingDaughter295.jpg" alt="" width="295" height="200" />In perhaps what is going to be the most controversial post on the NCL blog for a while, I wanted to share with you the story of <a href="http://www.mysanantonio.com/news/local_news/article/Hillary-Adams-helped-make-her-video-go-viral-2251521.php">Hillary Adams</a>, the now 23-year-old girl who set up a camera in her bedroom to document her father beating her for downloading games and videos on her pc. The video itself is pretty difficult to watch. In fact, I myself had to stop watching after a few minutes. Let’s forget that this seemed to be a pattern of violence perpetrated against both the daughter and, it would later be revealed, the daughter’s mother. Let’s leave aside the fact that this man is a judge, charged with protecting society in general from the ills of criminality. I just have one point to make.</p>
<p>Your charge, as a father, Sir, is to protect your children from the darkness that exists in this world.</p>
<p><span id="more-724"></span></p>
<p>When you calmly took your belt off, turned off the lights so that no one outside could see what you were about to do, and then proceeded to hold down and whip your child as she pleaded for you to stop – you became that darkness.</p>
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		<title>Dragonslayer</title>
		<link>http://nerdcorelearning.com/dragonslayer/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dragonslayer</link>
		<comments>http://nerdcorelearning.com/dragonslayer/#comments</comments>
		<pubDate>Fri, 02 Sep 2011 21:57:59 +0000</pubDate>
		<dc:creator>doctorbeal</dc:creator>
				<category><![CDATA[concepts]]></category>
		<category><![CDATA[Geekdom]]></category>
		<category><![CDATA[soma]]></category>
		<category><![CDATA[Concepts]]></category>
		<category><![CDATA[Epic Nerdiness]]></category>
		<category><![CDATA[MRSA]]></category>
		<category><![CDATA[Soma]]></category>
		<category><![CDATA[Vancomycin]]></category>

		<guid isPermaLink="false">http://nerdcorelearning.com/?p=715</guid>
		<description><![CDATA[I slept. I slipped into a dream. I woke up as a citizen of Soma. I live in the northern peninsula near the Brachial Rivers.  I leave my home in the morning, just as I do every day, to work in my designated profession.  Everyone in the village is talking about the invasion in the [...]]]></description>
			<content:encoded><![CDATA[<p>I slept.</p>
<p>I slipped into a dream.</p>
<p>I woke up as a citizen of Soma.</p>
<p>I live in the northern peninsula near the Brachial Rivers.  I leave my home in the morning, just as I do every day, to work in my designated profession.  Everyone in the village is talking about the invasion in the southern regions of our island.  I hear their chatter as I make my way to my workshop on the other end of the dusty town.  Many are worried that Soma’s Defenders are losing the battle.  Reports of blackened lands and loved ones lost have been arriving daily for the past few weeks.</p>
<p>The Neutrophil Berserkers are flooding the southlands, leaving their birthing creches of the Marrow Labyrinths deep within the Skeleton Mountains of the east.  Thousands surge into the south in great waves but none have returned.  The Ancients of Sententia have supplicated our gods that a warrior be sent.  But our gods are shrewd and never send a warrior unless our enemy is named.</p>
<p><span id="more-715"></span></p>
<p>The attacking creatures of the south are rumored to be dragons.  The beasts are relatives of the very same golden dragons that live in the Narees Caverns of the north but also live in rocky alcoves of the Outer Wall.  I had always thought of them as docile creatures, never invading inland.  Yet, some of the older men of my village remember a time long ago that the golden dragons flooded our northern peninsula after a crack had formed in the Outer Wall, but the Defenders fought valiantly and destroyed them.</p>
<p>The dragons were different then, the elders make sure to mention &#8211; flightless, smaller, and without the ferocity that the invading creatures seem to have in the southland.  A man from one of the Red Ships mentioned that the people in the south are calling the dragon swarm “Merrsa” or something to that effect.  And so “Merrsa” is the name the Ancients have whispered to the gods.</p>
<p>It is as I am about to step into my workshop when a boy comes running into the square shouting frantically, “They have heard us!  They have heard us!”</p>
<p>The local blacksmith is nearby and catches the boy before he can collapse from exhaustion.  The child looks up at the blacksmith and gasps, “It was the Dragonslayer, Vancomycin!  I saw him appear on the riverbank just south of here.  He looked just like the old stories said he would.  He moved like lightning, he did!  He ran south, along the Dark Brachial River!”</p>
<p>The village remains silent.  Everyone within earshot has frozen in time, it seems.  Looks of worry, fear, and some of relief are scattered throughout the crowd.  Most know that if the Dragonslayer has answered the call, the threat is great and the situation dire in the south.  Much worse than we could have ever imagined.</p>
<p>The boy, surprised by the muted responses of the villagers looks to the blacksmith again and asks, “He will save us, won’t he?”</p>
<p>Head raised and staring hard toward the south he answers, “I hope so, son.  I pray to the gods that he does.”</p>
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		<title>Nerdcore in the News (again!)</title>
		<link>http://nerdcorelearning.com/nerdcore-in-the-news-again/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=nerdcore-in-the-news-again</link>
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		<pubDate>Sat, 15 Jan 2011 10:03:55 +0000</pubDate>
		<dc:creator>dr1337</dc:creator>
				<category><![CDATA[Contest]]></category>
		<category><![CDATA[Geekdom]]></category>
		<category><![CDATA[updates]]></category>

		<guid isPermaLink="false">http://nerdcorelearning.com/?p=648</guid>
		<description><![CDATA[Not to be outdone, our very own Francis Kong recently took part and helped lead his team to a victory at Healthgames Camp 2010.  In the words of the sponsor, prestigious design firm, Frog Design: HealthGamesCamp brings together multi-disciplinary teams for collaborative learning and co-creation. The entire event is structured as a multi-level game out [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://barcamp.org/w/file/fetch/33774319/HealthGamesCampSF_TeamWinners_Team12_sm.JPG"><img class="alignnone" src="http://barcamp.org/w/file/fetch/33774319/HealthGamesCampSF_TeamWinners_Team12_sm.JPG" alt="" width="331" height="248" /></a>Not to be outdone, our very own Francis Kong recently took part and helped lead his team to a victory at Healthgames Camp 2010.  In the words of the sponsor, prestigious design firm, Frog Design:</p>
<blockquote><p>HealthGamesCamp brings together multi-disciplinary teams for collaborative learning and co-creation.<br />
The entire event is structured as a multi-level game out of which a variety of games or game prototypes are produced.<br />
Both technical and non-technical attendees are involved throughout the weekend.<br />
Some of the games will be non-digital—either board games, party games, script-based games, or alternative reality game and some games will be digital—both web-based and mobile.</p></blockquote>
<p><span id="more-648"></span></p>
<p>Strong work, Dr. Kong! Congrats from the rest of the NCL crew!! Click <a href="http://barcamp.org/w/page/32884808/healthgamescamp">here</a> for more info about the event and a video from the man himself <img src='http://nerdcorelearning.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> )</p>
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