A few weeks ago, I gave into my desire of buying a Kinect for my Xbox 360 for the sole purpose of playing the game Fruit Ninja Kinect. Over my winter break, after a crazy semester of medical school, I had the wonderful chance to play the game on my cousin’s 360 console and immediately [...]
01
Mar
2012
You can leave Gaming, but you will always be a Gamer…
I fondly remember a time in my life when computer games used to feature heavily in my day-to-day routine. If I wasn’t getting at least five hours a day in on Counterstrike or Unreal Tournament then I was probably either ill or on holiday. However, my last monster-kill streak has long since past and I [...]
28
Feb
2012
Reaction Timing
Newton’s third law is a scientific favorite: “To every action there is always an equal and opposite reaction.” This law is also the core of competitive gameplay. If I make a move, my opponent must respond in order to neutralize the value of my move. The victor is then the player that takes a step [...]
18
Feb
2012
BioCraft: the REAL-time strategy game
“GO GO GO!”. . . “Fire it up.”. . .“Battlecruiser operational.” The rise of real-time strategy (RTS) games back in the ‘90s had such a legacy and cultural impact amongst the male population in the virtual world. Especially in South Korea and the United States, competitive and corporate-sponsored leagues (including participation in Major League Gaming) were [...]
28
Jan
2012
Downforce is Everything. 1/2 (The “Accidental” Education Garnered From Games – Educators, Take Note)
It was during the autumn of 1999 that I fell in love. She was beautiful, complex, tremendously high maintenance, and from the land of the rising sun. Her name was Gran Turismo, and our relationship was tumultuous, fiery, and a constant struggle for performance and power. Horsepower, that is. In a few short weeks, I [...]
20
Jan
2012
Starcraft II: The Medic and the Medivac
For those of you aware of what Starcraft I and Starcraft II are, you can skip this little forward. For those of you that are unaware, I shall gladly make you aware. The Starcraft games, produced by Blizzard Games, are RTS (Real-time strategy) games that revolve around 3 playable races all battling for survival and/or [...]
04
Jan
2012
More Physics, More Skyrim
After doing some further gameplay to explicitly test the physics of Skyrim, I felt the need to do some background on the physics engine at hand. The engine, which many of you have probably heard of before, is the Havok physics engine. This is a collision-based physics engine that focuses on the dynamic interaction between [...]
02
Jan
2012
The Physics of Skyrim
The room is dark, musty, and strangely cold. You can’t quite figure out what it is that chills you, but the source must be here. As you reach out to feel the walls, you are startled by low-hanging moss. There is water in the air, meaning a source of water must be nearby. With a [...]
28
Jul
2010
Bacteriodes fragilis: THB Pestilence Profile
This fetid bottom-feeder is an important part of the natural ecosystem, but can become malevolent if given the opportunity, displaying various resistances to apothecary attacks of late. If this agent is killed by metronidazole combined with cefotaxime, aztreonam OR ceftriaxone, then the pestilence player suffer 1 extra point of damage from this attack.
07
May
2010
CCGamers Games for Troops Drive
Dan Alpers, over at CCGamers, brought to our attention the solid work that is going on over there. Yet another example of folks getting together, gaming together and supporting a worthy cause. This is the kindof stuff that makes our little nerdcore hearts flutter. We’ll be sending a few copies of ‘The Healing Blade’ their [...]