28

Feb

2012

Reaction Timing

Newton’s third law is a scientific favorite: “To every action there is always an equal and opposite reaction.”  This law is also the core of competitive gameplay. If I make a move, my opponent must respond in order to neutralize the value of my move. The victor is then the player that takes a step [...]

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18

Feb

2012

BioCraft: the REAL-time strategy game

“GO GO GO!”. . . “Fire it up.”. . .“Battlecruiser operational.” The rise of real-time strategy (RTS) games back in the ‘90s had such a legacy and cultural impact amongst the male population in the virtual world. Especially in South Korea and the United States, competitive and corporate-sponsored leagues (including participation in Major League Gaming) were [...]

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05

Feb

2012

downforce-is-everything-22-the-accidental-education-garnered-from-games-educators-take-note

Downforce is Everything. 2/2 (The “Accidental” Education Garnered From Games – Educators, Take Note)

Perhaps the most elegant example of learning while actually having fun came from a real-time strategy game called Emperor: Rise of the Middle Kingdom. But first some gaming history. Strategy games such as Chess, Risk, and Stratego have enjoyed a long heritage. The classic games were turn-based, essentially allowing each player to gather his or [...]

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28

Jan

2012

downforce-is-everything-12-the-accidental-education-garnered-from-games-educators-take-note

Downforce is Everything. 1/2 (The “Accidental” Education Garnered From Games – Educators, Take Note)

It was during the autumn of 1999 that I fell in love. She was beautiful, complex, tremendously high maintenance, and from the land of the rising sun. Her name was Gran Turismo, and our relationship was tumultuous, fiery, and a constant struggle for performance and power. Horsepower, that is. In a few short weeks, I [...]

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04

Jan

2012

More Physics, More Skyrim

After doing some further gameplay to explicitly test the physics of Skyrim, I felt the need to do some background on the physics engine at hand. The engine, which many of you have probably heard of before, is the Havok physics engine. This is a collision-based physics engine that focuses on the dynamic interaction between [...]

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14

Dec

2011

digital-healing-12

Digital Healing 1/2

Bahamut translated means Dragon King. He was a 24-year-old who had been admitted to my service the night before. On checkout rounds I remember being impressed by the sheer multitude of pathologies that were at play in this young man’s body. The primary ailment was lymphoma – a cancer of one of the lymphatic cells [...]

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01

Dec

2011

on-feminism-and-gaming

On Feminism and Gaming

I’ve started listening to the Weekend Confirmed podcast which is run by the folks at Shack News, a gaming news site / blog from back before blogging was even a noun/verb. The podcast is run by game reviewer/illuminati Garnett Lee, and I began listening after the Totally Rad Show’s Jeff Cannata mentioned it as another [...]

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21

Nov

2011

Lord of Pestilence Profile — Bacteroides fragilis

Description (Healing Blade Lore) Bacteroides fragilis are widespread in Soma. They can live peacefully along the aqueduct, where they feed on the nutrients and other resources that flow down from Buccal Bay, and are among the most common residents below the Southern Dam and near Fecal Outlet. They can even be beneficial to Soma’s health, [...]

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13

Nov

2011

my-summer-of-michael-fassbender

My Summer of Michael Fassbender

Before this summer, I had no idea who Michael Fassbender was. In truth, I had come across his work in Tarantino’s impressive Inglorious Basterds, in which Fassbender portrayed a British spy behind enemy lines passing as a Nazi officer in one of the films more tense sequences. Still, I merely thought of him as a [...]

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09

Nov

2011

mass-effects-dr-mordin-solus-and-basic-medical-ethics

Mass Effect’s Dr. Mordin Solus and Basic Medical Ethics

If you’ve read this blog, you’re probably aware of just how fan-boyish we are for Bioware and the MassEffect series of games. Glorious graphics? Check. Interesting game-play that seems to have evolved over the series based on fan feedback? Check. Awesome pop-synth score? Check. Characters with motivations, conflicts, and weaknesses that make you care for [...]

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